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[DOWNLOAD] Learn Three.js: Programming 3D animations and visualizations for the web with HTML5 and WebGL, 3rd Edition by Jos Dirksen ~ eBook PDF Kindle ePub Free

Learn Three.js: Programming 3D animations and visualizations for the web with HTML5 and WebGL, 3rd Edition

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Create and animate stunning 3D browser-based graphics with the Three.js JavaScript libraryKey FeaturesEnhance your 3D graphics with light sources, shadows, advanced materials, and texturesLoad models from external sources, and visualize and animate them directly from JavaScriptCreate your own custom WebGL shader and explore Three.js's postprocessing featureBook DescriptionWebGL makes it possible to create 3D graphics in the browser without having to use plugins such as Flash and Java. However, programming WebGL can be complex and challenging. With Three.js, it is possible to create stunning 3D graphics in an intuitive way using JavaScript without having to learn WebGL. In this book, you'll learn how to create and animate immersive 3D scenes directly in your browser using the full potential of WebGL and modern browsers.The book starts with the basic concepts and building blocks used in Three.js, and helps you explore these essential topics in detail through extensive examples and code samples. You will also learn to create, or load from externally created models, realistic looking 3D objects using materials and textures. Next, you'll understand how to easily control the camera using the Three.js built-in camera controls, which will enable you to fly or walk around the 3D scene you've created. Later chapters will then show you how to use the HTML5 video and canvas elements as materials for your 3D objects and animate your models. Finally, you will learn how to use morph and skeleton-based animation, before understanding how to add physics, such as gravity and collision detection to your scene.By the end of this book, you'll have gained the skills you need to create 3D-animated graphics using Three.js.What you will learnWork with the different types of materials in Three.js and understand how they interact with your 3D objects and the rest of the environmentImplement the different camera controls provided by Three.js to effortlessly navigate around your 3D sceneWork with vertices directly to create snow, rain, and galaxy-like effectsImport and animate models from external formats, such as OBJ, STL, and COLLADACreate and run animations using morph target and bone-based animationGet to grips with advanced textures on materials to create realistic looking3D objects using bump maps, normal maps, specular maps, and light mapsInteract directly with WebGL by creating custom vertex and fragment shadersWho this book is forThis book is for JavaScript developers who are looking to learn how to use the Three.js library confidently.Table of ContentsCreating Your First 3D Scene with Three.jsBasic Components That Make Up a Three.js SceneWorking with the Different Light Sources Available in Three.jsWorking with Three.js MaterialsLearning to Work with GeometriesAdvanced Geometries and Binary OperationsParticles, Sprites, and the Point CloudCreating and Loading Advanced Meshes and GeometriesAnimation and moving the cameraLoading and Working with TexturesCustom Shaders, Render Postprocessing and RaycasterPhysics, Sounds for Your Scene

eBook details

  • Title: Learn Three.js: Programming 3D animations and visualizations for the web with HTML5 and WebGL, 3rd Edition
  • Author : Jos Dirksen
  • Release Date : *
  • Genre: Kindle Store,Kindle eBooks,Computers & Technology
  • Pages : * pages
  • Size : * KB

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